![]() ![]() (And some other outsource companies handled things like improved character textures in C2R.) The Switch versions were Saber Sweden. ![]() Saber in Russia did the heavy lifting on the remasters, alongside Saber in Portugal, I think. I guess that might be fixable via modding but I'm not FMOD expert. There's very clear clipping on loud sounds such as explosions. It's 3 steps forward, one step back into a pothole. It's mostly good, and I personally prefer playing it over the original, but it simply isn't as polished and cohesive as C2R and C3R ended up. I also made a mod that fixes a number of things Crytek/Saber didn't get to, including some kind of annoying bugs that are impossible to unsee (or unhear).Ĭ1R is unfortunate. This was a rather surprising good faith move on Crytek's part. Mostly unbroke the completely borked AI pathfinding that had plagued the remaster since release, so the AI actually enters buildings properly now.įixed the game's credits to restore the missing Crytek UK employees who made the PS3/360 port that the remaster is built on top of. ![]() Significantly improved performance across the board.īroke the game's scripted events in subtle ways across the board in a very race-condition-ey way. The game received a final patch in February this year that ![]()
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